MontyCarloHall a day ago

Passing each column should count for 10 points, and your score should be dinged -1 point for each keypress. Pressing a key that's not on the screen should be a -5 point penalty. Game over if you drop below 0 points. That would solve the button mashing easy win problem.

Also, perhaps my skills are lacking, but the game essentially becomes impossible after the columns become 6 blocks wide — the fraction of open (i.e. fully breakable) rows becomes small enough that open rows between adjacent columns are often further apart vertically than the ship can travel, given its speed and the game's horizontal scroll rate. I like the sibling commenter's suggestion of pseudorandomly carving navigable paths between columns, as opposed to the current method of having a uniform 80% probability that an individual tile is breakable.

  • abrookewood 17 hours ago

    Yep, you can just spam press the keyboard

LearnYouALisp 21 hours ago

A lot going on for honest players. (And then you use your typing fingers to move, that stops everything.) Perhaps some fauxlgorithmically-generated 'word paths' with noise around them (or without) would be nice. (e.g. what's that thing, the Markov-chain kind)

hamdouni 9 hours ago

Juste trying it without success until I remembered I'm using vimium :-D

Muvasa 19 hours ago

I tried playing it but vi keybindings have poisoned my brain. Kept trying to press j/k instead w/s

camtarn 19 hours ago

Typing to destroy blocks is pretty satisfying, but I really disliked the W/S to move.

  • the__alchemist 19 hours ago

    E/D would be better for homerow-rest.

    • jtokoph 13 hours ago

      That's what I kept hitting based on normal W/S in gaming hand position (home-row offset by one)

mnaimd 10 hours ago

Very Great it was super fun, but can you please make a j/k mode for vim? I guess a lot of people including me have that kind of muscle memory.

Also I had some problem distinguishing V and U, I don't if it is my problem or not but I'd recommend changing the font a bit.

mylesp 12 hours ago

Weird, this seems to be getting keyboard input from somewhere else. My split keyboard using ZMK I use for everything else (including writing this comment) does not work, but my old crappy standard one does. Is there some reason that it uses some other type of keyboard input that excludes certain keyboards?

iamwil 21 hours ago

switching between moving up and down and typing is a weird modality. I almost would have liked to hit `esc` and `i` (a la vim) to change modalities.

Zenst 21 hours ago

I found myself picking a row and focusing on the letters, though one stand out. Would have preferred it to be vertical scrolling down over left to right. Maybe add options to pick the scrolling, or is that an aspect of later levels?

type_enthusiast 21 hours ago

Realizing here that my typing skills are extremely limited by muscle-memory to things that I actually am likely to type.

It certainly makes a game like this more difficult, but I wonder if it's really a bad thing?

strictnein 20 hours ago

Reminds me of some of the old typing games on the C64, like Kids on Keys [0]. A lot of other people have made the same suggestions I would have made (penalize players smashing keys, etc). Good start!

[0] https://en.wikipedia.org/wiki/Kids_on_Keys

lysium 20 hours ago

That's a fun game! I found out I have muscle memory for j/k meaning up/down, instead of w/s.

  • Liftyee 19 hours ago

    Vim keybinds? Sadly never invested enough energy to get used to those.

    • mnaimd 5 hours ago

      It's not really that hard.

      You can just download Vim plugin on the code editor you're already using and play with it 10 minutes a day. It would work like MAGIC.

to11mtm 19 hours ago

Wow this is very awesome. Love it. My only wish is that I could do arrow keys or anything other than normal character keys for the up/down, it's a weird barrier to put in my brain.

OTOH maybe that's the point... still amazing!

spicybright a day ago

I like it but smashing the keyboard to win is a massive issue.

  • ethan_smith 16 hours ago

    A simple fix would be to only destroy blocks when typing the exact letter shown on them, with penalties for incorrect keystrokes.

korrectional 8 hours ago

This stuff is great. I liked the unbreakable too; they make you work harder.

yash1hi 20 hours ago

Ok apart from everyone saying "I can just smash letters" bro this game is FUN

BiraIgnacio 19 hours ago

oh super cool, and creative (IMO). Love it, thanks!

glgrau 12 hours ago

this is fun!